Big Changes for Ground Assault!

Hello everyone and welcome back to Friday Night X-Wing! Today, I want to talk about the future of Ground Assault. Right now, I am slowly working on Wave 2 while also continuing to learn about 3D Modelling. I am in the process of designing new buildings and terrain as well as modify existing models for … Continue reading Big Changes for Ground Assault!

DIY 3D Asteroids + Looking for Writers!

Hello! And Welcome back to Friday Night X-Wing! Today, we will be looking at how you can pimp out your next game with 3D asteroid props! We all use asteroids and debris clouds in our games, but sometimes seeing those 2D tokens is simply not enough... you crave a little more! Hopefully, this tutorial will … Continue reading DIY 3D Asteroids + Looking for Writers!

FFG Announces X-Wing Second Edition!

https://www.fantasyflightgames.com/en/news/2018/5/1/x-wing-second-edition/ A couple of days ago, FFG had officially announced that they would be releasing "X-Wing Second Edition" or "X-Wing 2.0". At its announcement, I had some mixed feelings about it but after letting the news settle in for a bit I can finally articulate my opinion on it. To start off, will I be buying … Continue reading FFG Announces X-Wing Second Edition!

Utilizing “Hired Help” in your Squadrons

Hello everyone! Today we will be looking at a new scenario type called "Hired Help". I originally came up with this idea because I needed a justification for buying some of the Scum Ships since I am not an avid Scum Player (personally I prefer keeping my battles between the Empire and the Rebels). In … Continue reading Utilizing “Hired Help” in your Squadrons

Planet of the Week I: Tatooine

Hello everyone! Welcome to the first Planet of the Week Showcase! In this article, we will be looking at the planet Tatooine! In this article, we will look at the terrain type, obstacles and environment that we can build, and special structures such as Jabba's Palace. Fair warning that this post will be a little … Continue reading Planet of the Week I: Tatooine

Scenario: The Train Job

Repairs, fuel, and weapons all get pretty expensive. How's a nice young Rebellion or smuggling crew to get the money to keep the ships running? Well, the Empire surely wouldn't miss one little train loaded with valuable proton warheads, would they? This scenario gives you, a scummy smuggler or hopeful Rebel commander, the chance to … Continue reading Scenario: The Train Job

Ground Combat IV: Planets and the World of Star Wars

Hello everyone and welcome back to the Part 4 of the Ground Combat series! In this article we are gonna take a quick look at the various planets and terrains in the Star Wars Universe, as well as some basic world building! Planet Basics What is interesting about the planets in Star Wars is that  … Continue reading Ground Combat IV: Planets and the World of Star Wars

Ground Combat III: Ground Units

  The Concept Ground unit rules, for us, take a few pages out of Armada's rulebook, as well as X-wing's. For those of us that play both games, that means that we treat the majority of ground units like Armada's fighters, meaning that unlike ships/fighters in X-wing, ground units typically have no facing or need … Continue reading Ground Combat III: Ground Units